Wed Night Poker at the PineMount Salooon!
Tournament recaps, season updates, and notes from the felt.
Wed Night Poker at the PineMount Salooon!
♠ ♥ POKER TOURNAMENT ♦ ♣
Tournament Director Cheat Sheet
TOURNAMENT SUMMARY
Format: No-Limit Hold'em Tournament • 3 tables × 10 players (30 max)
Buy-In: $20 (10,000 chips) • Rebuy: $20 (10,000 chips) • Add-On: $10 (10,000 chips)
Blind Levels: 15 minutes • Rebuy Period: Levels 1–5 (before break)
Drink Chip: 500 pre-break / 1,000 post-break (cutoff end of Level 7)
STARTING STACK (10,000 chips)
|
Chip |
Count |
Value |
Subtotal |
|
50 |
4 |
50 |
200 |
|
100 |
8 |
100 |
800 |
|
500 |
4 |
500 |
2,000 |
|
1,000 |
2 |
1,000 |
2,000 |
|
5,000 |
1 |
5,000 |
5,000 |
|
TOTAL |
19 chips |
|
10,000 |
CHIP COLOR KEY
|
Color |
Swatch |
Value |
When Active |
|
Blue |
●●● |
50 |
Levels 1-2 |
|
Black |
●●● |
100 |
Levels 1-3 |
|
Red |
●●● |
500 |
Levels 3-7 |
|
White |
●●● |
1,000 |
Levels 4+ |
|
Green |
●●● |
5,000 |
Level 5+ |
BLIND STRUCTURE
|
Level |
Small Blind |
Big Blind |
Duration |
Notes |
|
1 |
50 |
100 |
15 min |
|
|
2 |
100 |
200 |
15 min |
|
|
3 |
200 |
400 |
15 min |
|
|
4 |
300 |
600 |
15 min |
|
|
5 |
500 |
1,000 |
15 min |
Last rebuy level |
|
★ 15-MIN BREAK — REBUYS CLOSE — ADD-ON OFFERED — COLOR UP 50s & 100s ★ |
||||
|
6 |
1,000 |
2,000 |
15 min |
|
|
7 |
2,000 |
4,000 |
15 min |
Drink chips close; color up 500s |
|
8 |
4,000 |
8,000 |
15 min |
|
|
9 |
5,000 |
10,000 |
15 min |
|
|
10 |
8,000 |
16,000 |
15 min |
|
|
11 |
10,000 |
20,000 |
15 min |
|
|
12 |
20,000 |
40,000 |
15 min |
|
|
13 |
30,000 |
60,000 |
15 min |
|
|
14 |
50,000 |
100,000 |
15 min |
|
|
15 |
75,000 |
150,000 |
15 min |
|
|
16 |
100,000 |
200,000 |
15 min |
|
|
17 |
150,000 |
300,000 |
15 min |
|
|
18 |
200,000 |
400,000 |
15 min |
|
REBUY & ADD-ON RULES
Rebuys — $20 for 10,000 chips
• Available ONLY when player's stack is at or below 10,000 chips
• Player MUST surrender ALL remaining chips to the bank before receiving rebuy stack
• Rebuy = fresh 10,000-chip stack (not added to existing chips)
• No limit on number of rebuys per player during rebuy period
• Rebuy period: Levels 1–5 only
• Rebuys CLOSE at start of break — no exceptions
Add-On — $10 for 10,000 chips
• Offered ONCE at the break, available to ALL players regardless of stack size
• Add-On chips are ADDED to player's existing stack (no surrender)
• Hand out as 1 × Green (5,000) + 5 × White (1,000) — or 2 × Green if simpler
• Must be purchased before cards are dealt for Level 6
Drink Chips — Tiered by Phase
• Pre-break (Levels 1–5): Drink token = 500 chips
• Post-break (Levels 6–7): Drink token = 1,000 chips
• Level 8 onward: No drink chip redemptions — drinks still available at bar
• Bar staff hands out a drink token for every drink purchased
• Player redeems token at their table for current-phase chip value
• Keep drink tokens physically separate from tournament chips
• Announce "last call" for drink chip redemptions at start of Level 7
COLOR-UP SCHEDULE (ROUND-UP METHOD)
Rule: Players with any chips below the removed denomination round UP to the next available chip. Players with zero small chips get nothing.
• At break (end of Level 5): Remove ALL Blue (50) and Black (100) chips. Round up to next Red (500). Minimum chip becomes 500.
• End of Level 7: Remove ALL Red (500) chips. Round up to next White (1,000). Minimum chip becomes 1,000.
• End of Level 9-10: Remove ALL White (1,000) chips. Round up to next Green (5,000). Final table chips: Green only.
• No card draws, no races — just count, round up, hand over the chip. Fast and friendly.
PAYOUT STRUCTURE — TOP 4 PAID
Estimated payouts below assume ~$1,150 prize pool (30 buy-ins + ~15 rebuys + ~25 add-ons). Actual dollar amounts confirmed after add-on period closes — percentages are guaranteed.
|
Place |
% of Prize Pool |
Payout ($) |
|
1st |
50% |
$575 |
|
2nd |
27% |
$310 |
|
3rd |
15% |
$170 |
|
4th |
8% |
$90 |
TOURNAMENT DIRECTOR CHECKLIST
Before Cards Fly
• Collect all buy-ins; track players on a sign-in sheet
• Verify starting stacks at each seat (10,000 = 25 chips)
• Post blind structure and payout % at each table
• Assign seats randomly (draw cards or use app)
• Announce rules: rebuys, add-on timing, drink chips, payouts
During Play
• Call each blind level change clearly (announce + timer)
• Track rebuys and add-ons with tick marks on roster
• Keep chip bank organized for rebuys and drink chip redemptions
• At break: announce add-on window (5 min warning before close)
• Balance tables when player counts get uneven (difference > 1)
End Game
• Combine tables to final table when 10 players remain
• Confirm final prize pool with players before bubble hand
• Pay out at bust order: 4th gets paid first, champion last
• Announce winners publicly, thank the bar, clean up chips
HOUSE RULES (Quick Reference)
• One player per hand — no coaching
• Cards speak at showdown — verbal declarations are binding in turn
• No string bets — announce raise amount or put chips in one motion
• All-in and a call: both players must show before the next card
• Any disputes: TD decision is final. In the spirit of fair play, favor the action.
• Phones at the table are fine; no electronic assistance during a hand